Progression of Events:
The Following is not yet a time-line. But more of a progression of important notes events, sub-listed by those events which don’t have a firm orientation within history.
- Conquest of the North by the Great Southern Empire
- End of the Last Elven Kingdom
- Emergence of Dwarves from beneath the Earth, and establishment of the earliest Dwarven Holds
- Collapse of the Great Southern Empire
- War of the Dwarven Chalice
- Emergence of the Kingdom of Jassit
- Emergence of the Kingdom of Telva
- The Duchy of Roan gains independence
- Emergence of the Sea-Side City States
- The Elf Hunts of the Mad King
Specific History Pages
This whole history section will get cleaned up over time, but below are misc. pages that relate to historical events that have no-where else to go.
The Calendar most commonly in use is a slightly modified form of the old ‘Imperial’ calendar. This divides the year into 12 months with the following number of days; 31,30,31,30,31,30,31,30,31,30,31,29. Every four years the final month of the year has an extra day, to keep the calendar in synch with the patterns of the sun. Some members of the Church as well as Historians, Alchemists and Astronomers, have been discussing what they think is an error in this system that has ‘lost days’ over time, though no talk of reform among the Archbishops, who are the ‘keepers’ of the Calendar has ever occurred.
The Months are named sequentially in the Old Imperial Language; i.e. ‘First Month’, ‘Second Month’ and so forth. The Church has supplemented some of these with names honouring the gods, often close to their festival days.
Years are counted from the ascension and proclamation of the First Emperor of the Great Southern Empire. There have been proposals for alternative systems, Telva for a while trying to institute years from it’s own founding, but the standardization of the Old Imperial Calendar has just proven too useful.
The Church, and the common people, retain some elements of the so called ‘old calendar’. This divided the year into 8 seasons, based around the Solstices and Equinoxes and connected to the planting and harvesting cycle. Most traditional festivals still abide by this systems. The old calendar was used by the old kingdoms before the advent of the Great Southern Empire, but there was little standardization. Most places recorded events in the History by the reign of the present kind(i.e. In the 7th year of the Reign of King Tebold II). This can often make matters confusing for historians.
Elven Calendar: The Old Elven Calender, still in use in Elven Area’s, and of great interest to historians, astrologers, astronomers, and those with an interest in magic, is esoteric, and sometimes confusing. It relies upon series of astrological readings that divide observations of Stellar events into twelve distinct ‘ages’, each lasting about 2160 ‘years’. The calendar itself refers to the ‘short year’ as being between one spring Equinox and the Next, with no apparent division for seasons, or even weeks. The ‘Great Year’ is a full revolution of the 12 ages. There is much discussion about what the Elves attach to such Ages. Under the Elven Calendar the present Age is the ‘Age of Hidden Scorpion’ and started about 1000 years ago, meaning we are nearing it’s apex.
Dwarven Calendar: The traditional Dwarven Calender, called ‘The Song of the Stone’ in Dwarven is to most, bizarre. Without reference to days, years, or any astrological phenominon, the caleneder is viewed as being highly holistic, yet it still bears import in both Dwarven Holds and the Dwarven populations of Human lands. The Prime unit is usually translated as ‘hour’ since it’s close to an ‘hour’ in length, and is actually the time it takes for a dwarven light-stone to extinguish itself. From this comes the Dwarven ‘Week’, a period of 120 hours, comrpised of 5 sleep cycles, each followed by two wake cycles, each cycle of 8 hours total. The Next Unit is 36 ‘Weeks’ long, around half a surface ‘year’ and is called a ‘turn’ for reasons lost ot history.
Lastly, there is the “Lifetime” which is 700 turns, and the ‘Lifetime of the Dragon’ which is 10 lifetimes.