General Information

Neutral Large Town
Governance Autocracy
Population 2800(2500 Humans, 300 Dwarves)
Base Value 700 Crowns Purchase Limit 3500 crowns
Spellcaster 5th

Trenči is a large town laying on the edge of the Black Forest, near the border marches of Telva and smaller Kef Kingdoms. The area has a fair amount of logging, farming(especially various orchards), and fishing or gathering resources from the near-by swamp.

The town owes it’s fealty to Baron Paradus and his associated family and has since the signing of it’s charter some three-hundred years ago.

The town itself is governed over by the Mērs, whose position in the town, while not strictly hereditary, has functioned that way for the last six generations.

There is a very small, yet prominent Dwarven population, focused around the Dwarf who runs the largest of the local lumber mills, though there is also a prominent Dwarven smith as well.

Prominent Locations:

Gilgen’s Smithy Sitting near the entrance to the section of town called ‘Hold Square’, this squat building is often belching smoke from it’s twin chimneys, the sign outside the door bearing the Hammer and Anvil sign of a smithy, and the words ‘Gilgen & Sons’ in both Dwarven and Telvan.
Inside is the workplace of Gilgen Goblinshield and his two sons Delthan and Nori. The finest Dwarven smiths of the Western part of Telvan. They are crafters of Iron goods from Horseshoes to pots, Armour to nails, Swords and Axes to Scythes and wheel-rims.

Their work is generally a tad price, though often superior work can be had for less than one might find in a larger city, the Dwarves having had to cut their prices to contend with local markets.

Gilgan always has plenty of Daggers and Axes on hand for sale or to show his wares, but for other weapons, and all armour he requires commission.

Markuss Smithy This smithy sits well near the beginning of the towns major Market, and is always buzzing about with apprentices, the moving of bellows or the hammering of iron and steel. The large, bare-chested Markuss Tērauds lords over all like a small king in his own little domain.

It is much larger than the Dwarven smithy, but produces what most in the town consider inferior, if cheaper work. The two smithy’s have a friendly rivalry, though there is more than enough business in town for both of them.

Gilgan makes ax-heads and knives often enough, and will usually have several spears or other Misc. weapons laying around, though Swords and similar high-craft weapons are rather rare. He furnishes the town guard with their weapons and armour and will have a few sets of such armour laying about for sale on any given day.

Birzgalis Potions, Medicines and Oddities Where the market gives way to the streets of the towns northern main there sits this two story shop, whose façade has not even the smallest window, though it has been brightly coloured in seemings shaped of dozens of bottles. Above the door lays the classic symbol of the Alchemist, the sign in Telvan reading further “Birzgalis Potions, Medicine and Oddities; Alchemist, Apothecary and Master of arts both Mundane and Arcane”.

Arturs Birzgalis is the towns only Alchemist(baring his own apprentices and assistants) and is a strange man, even for an Alchemist. He seldom tends the shop however, leaving that to other men.

The Shop sells a variety of goods; Mostly it has Alchemical and Pharmaceutical goods, be it tanglefoot bags, or silvershine, or rootwort or rat poison. It does most of it’s business with the townsfolk for simple remedies to common ailments, medicines, or very small alchemical magics. It does have a stock of various potions however, for both the nobility and those occasioned with coins who, for example, come to the town to hunt monsters or the like.

The Old Ferryman As one passes through the towns Southern Gates, there are a series of buildings that serve the needs of weary travellers, merchants, and those coming off the road. The most prominent of these is the tall, well constructed Inn known as the Old Ferryman. The Sign above the door shows an aged, bent man dutifully paddling a Ferry and bright red Letters proclaim the name in Talven.

The building has been rebuilt more than once in the towns history, and a small plaque just inside the door proudly informs visitors that the Inn housed King Vilhems VI and a small portion of his entourage during the War of the Three Rivers.

The Bottom floor is entirely stone, thick and old, with smallish windows that let in a surprising amount of light. The Main taproom has a bench that runs around two sides, and than scattered round tables, chairs and stools. A hard bar of oak sits in front of three Large Kegs from which the local Ale is found on tap. Wine, Mead, Cider, and the Distilled drinks of Brandy, Vodka, and the occasional Southern Plum Liqueur.

The Inn’s menu is always changing, but generally tends towards hearty local fare, heavy on fowl and fresh-water fish. The present Innkeepers Wife is in fact the daughter of the previous Innkeeper, and has kept up several family ‘secrets’ with regards some of the cuisine, the most famous locally being the Wild-Berry Tarts.

The rooms upstairs are mostly cozy, dry and furnished with a single bed, a rug, and a small chest in which one may attend valuables. Doors possess locks, as do the chests. There are sixteen rooms in the Inn, three of which are larger, accommodating larger beds.

The Church of the Mother of Roads This Church is built in a very typical style, it’s large steepled roof having a single bell-tower in which a huge bronze bell chimes the hours. It is the largest of the towns Churches, build with solid Brownish Brick. It’s interior features an Alter, behind which sits a representation of the Mother of Roads, the goddess to which the temple is consecrated. Their are small shrines in a semi-circle to either side of this central status, each depicting a smaller effigy to a different deity.

The Town-Hall This building serves many functions. Principally it is the Mērs workplace, and where the day to day petitions of towns-folk are heard. It has served as a place to hold criminals awaiting judgement as well. The Building itself is a large, singular hall with a steeply pitched roof, made of greyish stone. A single pair of double-doors up a small set of steps mark the entrance-way, though there is a recessed stairway on one side leading to what amounts to a servants entrance.

Grandmother Vanags’ This is not strictly inside the town, but one of the many ‘picturesque’ little cottages that is located surrounding the town. It is easy enough to find, the track which leads towards the swamp on whose edge it sits well worn. Most people in town might talk about it, though the tone they take is rather different depending on who it is and whose around. This is the House of Grandmother Vanags sometimes called ‘The Crone’ or ‘The Witch’ by those of a more pious venture. There she lives with her only surviving relative, her Granddaughter, as the towns local Witch, and a purveyor of potions, charms, cures and other minor magics.


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