Elves

Long has it been since the Elves had a land they could truly call their own. A combination of Dark Forces, unknown Mysteries, and the Great Southern Empire destroyed the last of their great kingdoms centuries ago. Thus the elves have, for as long as any human can remember and all but the oldest books recall, been a transient race. Small communities exist in scattered places across the world, but always as outsiders. While the Elves have been valued for their ancient knowledge, their relics, their artistry, they have never truly been a part of any human realm. Many elves exist as transient groups, wandering and preforming, or passing off small acts of magic or other arts to peasants. They have long generated a reputation as well. Elves are often accused of dark tidings when things go wrong; they are thought to steal away children to breed more of their failing race. Others believe it is elven taint in bloodlines which leads to witchcraft and other dark magical arts.

Some elven groups settle in cities, forming ghetto’s of sorts and supporting themselves within the larger human community. They tend not to frequent Dwarven holds save as passers-by, for those underground realms, while quaint to visit, are confining and claustrophobic to most Elves. The larger communities in human lands have to deal with the same oppression as their transient fore-bearers, save having perhaps slightly better reputations. Still, purges and pogroms have occurred, and this has made the race all the more melancholy, as they cannot replenish their numbers nearly as quickly as most of the other races.

Transient elves often consider themselves the ‘true’ elves, and the last vestiges of elven culture, the holders of that culture and knowledge, either as is slips away forever, or in purpose for some glorious rebirth in the future, depending on the spiritual and philosophical inclinations of the elf at hand.

Elves take longer than humans to be born, almost a year, and longer still to grow. While a human might meet physical maturity at 15 or 16, in an elf this is rare before the mid-thirites. Even than, elves tend to go through an adolescent of decades, their intellectual maturity taking quite a bit longer. Like the dwarves, some of this seems tied to Elven culture, but much of it is a mystery. The elves themselves will not consider an elf an ‘adult’ until well after their first century. The Elven lifespan is immense, readily reaching over four-hundred years, with a few recorded instances of elves living six or seven hundred years. Of course given the sources of these accounts, their veracity is hard to confirm. Because of injury, illness and such most elves seem to have a much longer life exptenacy than humans, even though many elves die in comparable ages. An elven generation is aprox 150 years, six times that of a human generation. To the elves, the fall of their Kingdoms, while old history to most humans, is but a few generations past, and the rise of the present human kingdoms was witnessed by some elder elves still alive today.

Game Information

Elves use the typical information in the Pathfinder RPG. However, Elves may elect to, if they wish, swap out the Elven Magic trait for the Silent Hunter Trait.

Starting Languages:Elven and whatever local language is in use. They will have access to whatever language humans of their area would, plus Celestial, Draconic, Gnome, Goblin, and Sylvan. Those who have been itinerant may know several human languages from the surrounding area’s.
In this campaign Elven is considered a ‘secret’ language, and only Elves, Half-Elves, Gnomes and those with a justifiable trait may select it.

Elves may also select the following Racial Traits:

  • Dilettante Artist(+1 to one Perform Skill and Diplomacy. One of these skills is always a class skill for you)
  • Warrior of Old(+2 to Initiative Checks)
  • Youthful Mischief(+1 to Reflex Saves)

Elves

Dark Designs wise_owl