- Alchemist-Alchemists have existed in one form or another for some time, but it is only in recent years that they have gone from grazed madmen, or the puttering experimenters patroned by a lord to a more prestigious set of individuals. Alchemists have formed societies, and are often considered on the forefront of knowledge within the world. Still, many who are deeply religious hold that they do unholy things, traipsing with darker powers best left alone. For their part Alchemists consider this sort of thing superstition.
- Barbarian-Covers all sorts of Ragers and Madmen, from the Dwarven Berserkers, to the Brutal Warriors of the ‘Savage’ Tribes.
- Bard-Bards are a strange lot. The power of music and song has long been known, but it takes more than a talent at the lute to be a Bard. The Bards are an old and esoteric order, one whose induction requires talent and training. Bards often seek out others who might have this talent, and it is considered the mark of the True Bard to have had at least one student. Bards are considered very romantic figures by many, especially within the nobility, and while no Churchmen would put them on the level of Witches, or even Alchemists, their is an active disdain for them. Like Druids, their magic comes from the natural world, and not the gods, and thus is looked upon not as evil, or unholy, but as frivolous and dangerous, like fire. It is well known that Bardic magic, and the Bardic tradition stems from past Elven Civilizations and Elven traditions. Indeed many of the greatest bards of history are Elves or Half-Elves.
- Cavalier-There have long been the Orders of Chivalry, and those who have devoted themselves to one of these orders. Not all knights of the Realm are Cavaliers, but most are, and many is the young man who aspires to fly the banner of one of the orders.
- Cleric-The Priests of the Various orders have mysterious powers gifted to them by the Gods. Their powers to heal and protect are matched only by the inverse powers. Different gods and churches wax and wane in the land, but everywhere the cleric is teacher and disciple.
- Druid-The Druidic order is ancient, and tales tell that it runs backwards to even before the old empires, that there were druids when the first Elven kingdom rose to prominence. Their magics drawn from the natural world, they are viewed with fear by all, for the natural world is one hostile to man. Druids are viewed as ‘not quite alright in the head’, and some churches consider them heretical. Their circles still operate in the old places of the world, and though they may be more common ammoung the less ‘civilized’ peoples, still some feel the call.
- Fighter-From the Town Guard to the King’s Soldier to the Mercenary Captain, there is always room in the world for men of Brawn and Bravery.
- Ranger-Trackers, Hunters, Warriors who delve into the Wilds, these men roam on the outskirts of society, it’s protectors, and sometimes it’s predators. Over time some of the Magic that permeates the wilds might settle into these men, and they gain the strange attitudes and powers of the more devoted Druids. Never as feared or mistrusted as the Druids, the Ranger is viewed as a useful companion in the Wild.
- Rouge-The City Burglar, the Acrobat, the King’s Spymaster… Skill and daring are the Rouge’s stock and trade, and they may be found almost anywhere.
- Witch-Only in the outskirts of the lands, in area’s far from civilization, or in towns so small they don’t sit on maps, does one here of a Witch-Burning these days. While the practice of Malediction… the use of magic for nefarious purposes against a fellow still carries a death sentence in many places, it is rare it is carried out. Still, the Witch is a figure of Heresy. Many are the religious sermons against those who would traffic with such dark powers. Yet just as people rail against the purview of the witches, and their dark powers, still more than one might steal away to seek their help in matters arcane, and few are the nobles who don’t keep one or two around for those situations when a darker sort of magic might be needed.
- Wizard-There are very few Wizards in the World. Such that the names of most are known throughout the land. Wizards are viewed in mythological terms; it takes more than mere will and intelligence to become a wizard. One must rip magic from the very land, must struggle with the very soul of creation and seek to wield powers that others due only through intermediaries or in limited, focused ways. Witches hold Wizards in contempt as arrogant power-seekers who bring destruction on themselves and everyone else. There are perhaps a dozen full Wizards in the known realms, and perhaps a dozen more apprentices. Becoming a Wizard warps your mind and your very body, turning you into something else. Most wizards are human, though their have been a few Elven and Gnome wizards throughout history.
- Assassin-Little needs be said about the Assassin. Like the spy they are an instrument of politics, if a more bloody one. There are associations of those who practice this deadly art, some rumoured to possess ancient and deadly secrets.
- Duellist-As cities have grown and the townsmen, the student, and others have become as prominent in cities as noblemen are elsewhere, a new class of warrior has emerged. Swift and focused on the blade, these warriors are respected for their individual prowess, and a somewhat romantic aura has emerged around them.
- Eldritch Knight-These Warriors are rare, but those who follow this path, channelling arcane energies into battle do occur. Bards sometimes walk this path, deviating from their older customs to take the magics they learn and focus them towards battle. Slightly more rare are Witches who take this path, though those that do become deadly in their own right, and are often feared by their own kind as well as mundane people.
- Loremaster-Clerics are the most common pursuers of this class, for mostly monks are the only ones willing to devote themselves to the pursuit of knowledge to this degree. There are examples of Bards, Witches and even the very rare Druid perusing this class, and the strange secrets that might be plumed from ancient ruins and forgotten lore.
- Master Spy(Advanced Players Guide)-The politics of the Great Southern Empire was a complex maze of betrayal and twisted loyalties. The many states descended from it are no less infected with such politics. Each states tries to gain as much information as it can about it’s fellows, and the Master Spy is a rare and dangerous person who often holds the fate of countless thousands in their hands.
- Mystic Theurge-The Combination of Arcane and Divine Magic is very, very rare. No orthodox cleric would indulge in such pursuits, and they would be driven from the order and likely excommunicated if they did. However, Druids are under no such limitation, nor are certain cults, such as that of Ragana. Thus Druid/Bard is the most common combination for this class, followed by Druid/Witch, and than by Cleric/Witches.
- Paladin-While the Cleric is the servant of the gods, and the Cavalier a warrior of codes and honour, there are rarely those who raise above. Those who hold to duties and principals beyond even that of the Chivalric code and aspire to higher ideals, inspiring others and gaining powers few others can fathom.