Full Name: Markus Vangazi
Race: Human (Telvan)
Classes/Levels: Cavailer (Gendarme) 1
Alignment: Lawful Neutral
Deity: Church of Levner
Languages: Common (Telvan), Moerdan
HP 11 (1d10+1)
AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed CMD +15 (+1 BAB, +1 Dex, +3 Str) Fort +3, Ref +1, Will +1
Speed: 20 ft (30 ft) Melee: Longsword +4 (1d8+3, 19-20x2), Lance +4(1d8+3, 20x3), War hammer +4(1d8+3, 20x3), Dagger +4 (1d4+3, 19-20x2) BAB +1, CMB +4 (+1 BAB,+3 Str)
Challenge (Ex) 1/day: As a swift action challenge a target within sight. +1 dmg +1 hit while mounted -2 AC except vs. target of challenge. Mount (Ex): Gain the services of a loyal mount. Treat as a druids animal companion using cavalier levels as druid levels. Does not take penalty to ride checks while astride his mount.
Order of the Sword:
Edicts: The cavalier must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and, above all else, the honor of those he serves.
Challenge: +1 hit to the target of his charge while mounted. The bonus increases by +1 for every four levels the cavalier possesses.
Skills: Gain Knowledge (Nobility) and Knowledge (Religion) as class skills. Add 1/2 of class level to sense motive checks to oppose bluff checks.
Points: 6 Diplomacy +1 rank +3 class +1 cha = 5 Handle Animal +1 rank +3 class +1 cha = 5 Knowledge (Nobility) +1 rank +3 class +1 int = 5 Knowledge (History) +1 rank +3 class +1 int +1 trait = 6 Ride +1 rank +3 class +1 dex = 5 Sense Motive +1 rank +3 class +1 wis (+1 vs bluff) = 5 (6 vs bluff) -4 armour check penalty (-2 armour -2 shield)
Mounted Combat (1/round attempt ride check vs opponents attack roll to negate hit vs. mount) Ride-by Attack (move and attack and move again as part of a standard charge while mounted) Power Attack (take -1 hit/CMB to gain +2 to dmg rolls/ +3 with two handed weapon/ +1 with off handed weapon)
Historian (+1 Knowledge: History, +1 Bardic knowledge, Knowledge: History as a class skill) Tevlan Noble (???)
+1/4 Banner bonus
Armoured Coat (50 gp, 20 lbs)
Heavy Steel Shield (20 gp, 15 lbs)
Dagger (2 gp, 1 lb)
Longsword (15 gp, 4 lbs)
Warhammer (12 gp, 4 lbs)
Lance (10 gp, 10 lbs)
signet ring (5gp, – lb)
Travelers outfit (-gp, 5 lbs)
Belt pouch (1 gp, 1/2 lb)
Wooden holy symbol (1 gp, – lb)
Whetstone (2 cp, 1 lb)
Hireling, untrained (1 sp/day, -)
Total weight: 60.5 lbs
Carried by Porter
Courtiers outfit (30 gp, 6 lbs)
Cooking kit (1 gp, 2 lbs)
Shaving kit (15 sp, 1/2 lb)
Flint and steel (1 gp, – lb)
water skin (1 gp, 4lbs)
Trail rations, 4 days (5 sp each, 1 lb each)
Bed roll (1 sp, 5 lbs)
Torch, 10 (1 cp each, 1 lb each)
Total Weight: 31.5 lbs
Carrying Capacity: Light—up to 86 lbs ; Medium— 87-173 lbs; Heavy— 174-260 lbs
Markus is hansom in a way that many nobles are. A sturdy and imposing man he stands at 6’1” tall with raven black hair and blue eyes. He often tries to look stern and stoic, believing that it makes him look more knightly and older. Dressed in the green and gold of his house over which he bears a polished armoured coat embroidered with his family’s sigil (griffon). Markus’s always tries to keep himself well groomed and clean, his equipment in proper shape and his weapons sharp.
Markus values honour and his code above all others, wearing it like armour. The burden of it often weights him down however and his youth and impetuousness often get his better judgement. He believes that the codes and virtues of knighthood are things that all men can aspire to and often measures others according to this code. He has respect for authority and of his betters; he expects the same respect from those below him. He finds great solace in the church and its practices and often says a pray to honor the gods and ask for their guidance. He treats his faithful mount Argentus as a brother in arms and speaks to him almost as if he expects a reply.
Born the seventh son to the house of Vangazi, Fathered by Lord Andris Vangazi. Markus was born to a large noble family he received very little attention from his birth parents. Instead was raised by a variety of castle staff from clergy and stable masters to librarians and weapon masters. He spent his early years dividing his time between the histories of great warriors, and training for a future in knighthood, as well as his regular duties as a noble of Telvan.
Upon reaching an age appropriate for squiring he was matched to assist an aging former champion whose families were bonded through marriage. He minded his duties well enough, although he soon grew weary of the truth of the modern knight. Between the drinking, carousing, and false praise at the courts his dream of being a knight worthy of the histories seemed more and more distant. The greatest joy came when the tournaments came to season, the spectacle and the pageantry allowed him to lose himself in the games of war. At the games honouring the Day of the sun the knight, having drunk his fill of wine (as was his way) was dismounted with a powerful blow that led to his immediate demise.
Having not yet proved himself worthy of knighthood, and too old to go through the tribulations of squiring for another knight he gathered what money he could from his family to muster worthy armour and the accompaniments of a proper knight. So that he might prove himself in the tournaments, and bring honour to his family name. Markus’s dream of honour and glory soon fell flat as he lost 13 of his last 15 matches. Being under equipped and ill trained he soon fell into obscurity in the jousting circuit. After squandering much of his families already strained coffers he was commanded to return home. Under the advice of Markus’s brothers and uncles, Lord Vangazi gave him the choice of representing his house in a diplomatic fashion or else be cut off from the support of his house and be left to fend for himself in world. Fearing a life of rotting in the courts, holding the hands of bickering nobles, he chose to forge his own path. Gathering what he could, he armed himself with what was left of his gear weapons and armour. Retaining the services of the only servant he could afford himself, a simple porter named Oscar. He set forth to the only place he could think of that could use a brave warrior of the old ways, the borders of the Kingdoms of the Kef. Seeking to prove himself in combat worthy of knighthood, or at the very least earn enough money to represent himself in the summer jousts.